
When rolling for discovery, the player's skill contribution to the dice roll is multiplied by a skill

The base LOS distance max is configurable by the player.Īdjustment formula: fLOSDistanceMaxBase x (fLightLevel / 100.0)ĭefault Value: fLOSDistanceMaxBase = 2048.0 The ranges 512, 1024, and 2048 are dynamically adjusted by light level. HOSTILE: Region meant to indicate the natural state of the actor. If the player loses the dice roll, combat will begin, but only if the NPC would have been hostile If the player wins the dice roll, life will go on and nobody will be any If the player fails to lose their line of sight, the player and NPC will make dice rolls to determine whether Line of sight, which, in addition to cover, can also be achieved by moving into dark or dimly lit areas of

The identity of the suspicious NPC will not be revealed however, the player will have seconds to lose their Suspicious, the player will be notified that "you are being watched" in the top left corner of the screen. Periodically, while the player is within that cone of vision, NPCs may become suspicious. The fDetectionViewCone game setting, changed or dynamically adjusted by some mods,ĭetermines the width of the cone, and the amount of light on the player adjusts the distances at which NPCs NPCs now have a horizontal front-facing field of view, or cone of vision, that extends outward up to a #1 in Stealth on the Skyrim Nexus (pre-GitHub)

Master of Disguise transforms faction armor into real disguises with an immersive and fully customizableĭetection system. Master of Disguise - Special Edition Overview
